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Archives:
December 2011
Crawl Space Library and Defaults()
Recently, a lot of csl users have been asking questions about the saving/loading fe…
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The Importance of the Keystore
We recently had a painful experience and wanted to share it with the game dev communi…
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A Word of Encouragement for the Indie Community
When I got up today the sun was shining, the birds were singing, the loud garbage truc…
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Porting a Hit Online Game to Mobile
Porting a game from the desktop to mobile devices can be a challenging balancing act…
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Bounce to Win W.I.P
We’re very excited about our next game Bounce to Win. We’re working re…
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Making The Leap
The dismal sales of Zombies Ala Mode and the success of Float has really taught us a lo…
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App Review Sites Spreadsheet
We’re getting ready to start contacting review sites about reviewing our ne…
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Marketing Your App on a Shoestring Budget
How do I market my app? Should I hire a marketing agency? I’ve bet you probably…
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Likey Likey: Integrating Facebook Like Buttons & Corona SDK
Preface: on Twitter, Peter Baily @peterbailey encouraged us to write about market…
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Float is #5 on Nook App Store
We just recently found out that Float is #5 on the Nook App Store. Here is the Top App Li…
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Bounce to Win
We started prototyping the Plutons and we stumbled upon a mechanic that is really fu…
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CoronaSDK & the Crawl Space Library
Check out my first screen cast on how to set up your CoronaSDK project with the Crawl S…
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The Plutons
Hey everyone :) We wanted to share with you some early sketches for a series of games w…
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Fan Artwork
We received our first fan art the other day. Thanks @mightybotme!!…
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Float 2.0
We’ve been silent for a while lately and we apologize about that, but we have b…
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Float Preview
We are pleased to announce our new game called Float, coming soon to the iPhone, iPad…
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