Last week we sent out a beta version of Lumena to a select few. Just like our feedback from the Indie City games meetup, the feedback from the beta was overwhelmingly positive. We were super encouraged to hear words like “addicting”, “fun”, and “challenging” mentioned again and again.
One detail of the game that people especially love, including us, is the lighting-fast speed of our quick retry. For those of who have not watched our early gameplay footage, when you retry the game you are instantly placed back into the action and the shattered glass reforms. Unlike with our past titles, we knew early in development that we wanted to tailor Lumena to a hardcore audience. We are targeting the type of player that enjoys the punishment that games like Super Hexagon dish out. We spent several days fine tuning the retry experience to remove any pain or frustration. That hard work seems to be paying off.
Going into this beta we knew that the levels still needed work. All the levels were playable, but they lacked the refinement that we intend to give. This is the one area of criticism that most players voiced, but we are confident that we can address this as we refine the level designs, and finalize the progression of difficulty.
To ensure that we ship the best game that we can, we have decided to give ourselves a few more weeks. This means that instead of an April release, Lumena will release in May. We’re sorry to disappoint, but we think you will thank us once you play the game.